December 10, 2012

Plight of the Penguins - 2D Particle System

So here are some images of the first particle system I've ever written from scratch. It was built in C++ within our custom game engine for Plight of the Penguins. It includes the usual stuff such as attribute interpolation, customizable emission and update, customizable archetypes of effects (such as sine, cosine, tornado, fake gravity), and much more. I would have expanded on this system but we had deadlines to meet. Thus I only had around 2 days to work on this.

Here are some applications we used it for within our game. Such as smoke, explosions, dust trails, tile fragments and much more.

December 9, 2012

Sandwich Wars

Here is another GAT211 board game made at DigiPen. Unfortunately this might be last board game I make at DigiPen :< But its also one of the weirdest ones I've made. Originally it was going to be a game about Bee's, then it was about Dinosaurs in Space (please don't ask).

Sandwich Wars Overview
Sitting at the table after a hefty meal, left with some leftover bread you must finish. The stomach rubles as it can’t digest another bite. You must forcibly convince your opponent to eat up the bread!

November 11, 2012

Team Fortress 2 - Board Game

This board game is one of the really interesting assignments we received here at DigiPen. Made as a project for the course GAT211. We were asked to take TF2 (Team Fortress 2) and convert it into a board game. This assignment provided me with an insight of how to deal with IP (Intellectual Property). I found this extremely useful since within the industry you'll generally start working for someone else. When your designing for someone else you have to be creative given the restrictions and the tools you are handed.
Example setup for the game.

May 4, 2012

Save Another Princess


This board game was my last project for my GAT210 course at DigiPen. It is built around the mechanic of modifying the environment to save the princess.
 The box.
Example setup for the game.

May 3, 2012

Desert Dash

Desert Dash is a race game for one of my classes at DigiPen. It is a simple game about a coyote racing road runners to the end. Making the box and the components for this project was interesting and tiring.