Showing posts with label Introduction. Show all posts
Showing posts with label Introduction. Show all posts

May 1, 2012

BlackOut

BlackOut is another freshmen game of mine built in a team of 3.5 people. DigiPen put a restriction on us to only write the game using C!

Team
Zhuhuii Yap - Producer, Lighting, AI, Physics
Jake Brinkly - Lead Designer, Sound Engine, Spawner
Lawrence Choi - Product Manager, UI, Level Generator
Matt Jordan - Artist

DigiPen only provided us with a graphics engine built by one of our instructors. The game begins with chucking the player in a world to survive waves of enemies.
Lets spawn some enemies.

Particle effects are so fun to make. Try and unlock a hidden mode I put into the game. It contains BUBBLES and more BUBBLES!
 Particle effects!

The game contains a robust level generator. This will build a new map for each play-through which is completely unique!
 Items and destructible buildings.

It took me 4 attempts to make ray tracing work but after pain and suffering it worked. Ray tracing is one of the achievements which I'm most proud in this game. Cracking the code on writing a basic ray tracer was a challenge for me since I have never written one before in my life.
 Lighting

The installer might have a few bugs.
 
Download it at:
[DigiPen][mediafire]

April 29, 2012

Humanster: Introduction

Humanster is my first official digital game at DigiPen. This was a team project where I worked with Juncheng Chen. It was built within DigiPen's editor, ProjectFun.

Humanster is a rotational 2D platformer with complex puzzles you have to solve in rotational space.
The Game

Comes with some fancy mechanics which assist you in solving the puzzle such as changing the direction of rotation and stopping rotation temporarily.
Oooo Glowing Object

And you can also die :P But don't worry there is cake! If you can find it.
Fail

April 28, 2012

First Post: Introduction

Hello World!

Afters years of lurking and not doing very much, I've decided to create a blog. Regardless of the fact that I dislike the word "blog", it is a great avenue in which I can share the developmental cycle of my work and other things.

So what prompted the creation of this? DigiPen, derp! As a student at DigiPen I have started to develop stuff such as games and simulations beyond formats which are viewable through your interwebs browsers. I have just completed my freshmen year here and will begin to upload some examples of work that I have done within the past few months.

I won't guarantee that I'll update this as often as I would like. But in any case, it is my pleasure to share this small slice of my adventures.

Best Regards,
Zhuhuii Yap