December 20, 2013

Plight of the Penguins - IGF Student Entrant

Recently DigiPen chose to submit Plight of the Penguins to IGF (Independent Game Festival).
[link]

April 18, 2013

Plight of the Penguins

Here's our game!
Download it at [mediafire] or from the [DigiPen] Game Gallery.

Overview
Plight of the Penguins is an action-platformer featuring penguin warfare, destructible terrain, and plentiful explosions. In this game, you play as Garrett, a battle-scarred penguin out to save his homeland from the evil Penguin Empire. Garrett is no ordinary penguin though, and carries an unlimited arsenal of grenades. Completely invulnerable to taking damage, Garrett uses his plentiful bombs to blast and boost his way through a variety of zany destructible environments. From cityscapes to underground jungles to giant  watermelons, there are a plethora of unique settings to conquer. But Garrett's victory will not come easily. The environments in the game are riddled with perilous obstacles, bottomless chasms, and a colorful but diabolical cast of penguin enemies. Are you up to the challenge?

Plight of the Penguins was completely built from scratch using Directx 9 in our own custom engine.

Team
Justin Millard - Producer, Physics, UI Programmer, Sound Programmer, Audio Director
Mark Lauzon - Tech Director, AI, Engine Architecture, Physics, Artist
Zhuhuii Yap - Lead Designer, Graphics Programmer, Tools, Particles, Animator, Artist
Jie Ee Quek - Lead Level Designer, Playtest Manager, System Balance, Data Tracking

 
 
 
Tell us what you think on our official Facebook page. [link]

April 16, 2013

Plight of the Penguins - Trailer

Here is the trailer for the game I've been working for over the past year. Its called Plight of the Penguins.

December 10, 2012

Plight of the Penguins - 2D Particle System

So here are some images of the first particle system I've ever written from scratch. It was built in C++ within our custom game engine for Plight of the Penguins. It includes the usual stuff such as attribute interpolation, customizable emission and update, customizable archetypes of effects (such as sine, cosine, tornado, fake gravity), and much more. I would have expanded on this system but we had deadlines to meet. Thus I only had around 2 days to work on this.

Here are some applications we used it for within our game. Such as smoke, explosions, dust trails, tile fragments and much more.

December 9, 2012

Sandwich Wars

Here is another GAT211 board game made at DigiPen. Unfortunately this might be last board game I make at DigiPen :< But its also one of the weirdest ones I've made. Originally it was going to be a game about Bee's, then it was about Dinosaurs in Space (please don't ask).

Sandwich Wars Overview
Sitting at the table after a hefty meal, left with some leftover bread you must finish. The stomach rubles as it cant digest another bite. You must forcibly convince your opponent to eat up the bread!