December 10, 2012

Plight of the Penguins - 2D Particle System

So here are some images of the first particle system I've ever written from scratch. It was built in C++ within our custom game engine for Plight of the Penguins. It includes the usual stuff such as attribute interpolation, customizable emission and update, customizable archetypes of effects (such as sine, cosine, tornado, fake gravity), and much more. I would have expanded on this system but we had deadlines to meet. Thus I only had around 2 days to work on this.

Here are some applications we used it for within our game. Such as smoke, explosions, dust trails, tile fragments and much more.

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