December 10, 2012

Plight of the Penguins - 2D Particle System

So here are some images of the first particle system I've ever written from scratch. It was built in C++ within our custom game engine for Plight of the Penguins. It includes the usual stuff such as attribute interpolation, customizable emission and update, customizable archetypes of effects (such as sine, cosine, tornado, fake gravity), and much more. I would have expanded on this system but we had deadlines to meet. Thus I only had around 2 days to work on this.

Here are some applications we used it for within our game. Such as smoke, explosions, dust trails, tile fragments and much more.

December 9, 2012

Sandwich Wars

Here is another GAT211 board game made at DigiPen. Unfortunately this might be last board game I make at DigiPen :< But its also one of the weirdest ones I've made. Originally it was going to be a game about Bee's, then it was about Dinosaurs in Space (please don't ask).

Sandwich Wars Overview
Sitting at the table after a hefty meal, left with some leftover bread you must finish. The stomach rubles as it cant digest another bite. You must forcibly convince your opponent to eat up the bread!